The North Quarter
The North quarter houses most of the city’s richest citizens. The Streets are lined with villas, not the typical row houses found in the rest of the city.
The roads are paved in bluestone, large enough to accommodate two wagons side by side, with elevated sidewalks and gutters that lead to the extensive sewers network below.
The well-maintained roads are flanked by street lamps with eternal light enchantments that wash the district in a beautiful glow at night, highlighting the wealthy nature of the residents.
Boutique stores, fine taverns, restaurants, lawyers’ officers, and other niche services like the magical “post offices” and wizardry service can be found within its borders. The wealthiest citizens pay handsomely for magical wards and locks on their houses and properties.
The streets are constantly patrolled by the city watch as well as private guards of those wishing to protect their wealth from thieves and criminals.
The North Quarter is not restricted to citizens but those that stand out as not belonging are very carefully watched.
Servants of the wealthy come and go as do those on official business, like the street sweepers and members of the guild houses that maintain the quarter making it quite busy
Temples and Arts District, The center of culture and learning
The Temples District has a major temple to each of the thirteen Greater Gods as well as some smaller shrines dedicated to lesser gods.
The temple district is also the home of the Academy of Pelia amongst other smaller schools.
This district houses the most theatres and halls, that the citizens of Fairhaven, commoners and wealthy alike, love to visit to see dramas, concerts and participate in exhibitions and even debates for the elections of the ruling council.
The district does have a fair amount of residents that live in the odd rowhouse tucked in amongst all the other major buildings.
Some modest Taverns and small storefronts exist servicing the district for those that do not want to travel to The Grand Market and Trade District.
The streets are well paved like the Wealthy quarters and some magically enchanted street lamps exist but not as many as the Northern Quarter.
Trade District
The Trade district is the largest (by area) district in the city. The city’s main market, The Grand Market, can be found here as well as the home of the biggest collection of stores plying various trades.
The stores make up the first floor of row houses where the owners/managers and large workforce that services the district live upstairs with their families.
It also houses the second biggest population of citizens (after the docks/Warehouse District).
The Trade District is controlled by the powerful guilds.
No aspect of life in Fairhaven goes untouched by at least one of its many guilds and the Trade District is the home most of these guilds.
It has a number of modest taverns and Inns as well as some more wealthy establishments, that cater to residence of means, traveling merchants, and adventurers.
The trade district is well patrolled by the city watch and sees activity at all hours of the day.
Some taverns and inns never shut and some shops service the needs of the city at all hours including physicians, and brothels.
All manner of services and goods that service the citizens can be found here. If you want to buy something you can usually find it here including;
Shoemakers, Locksmiths, Butchers, Furriers, Fishmongers, Maidservants, Beer-Sellers, Tailors, Buckle Makers, Barbers, Bathers, Plasterers, Jewelers, Spice Merchants, Taverns/Restaurants, Blacksmiths, Old-Clothes ,Painters , Pastrycooks , Doctors, Masons, Roofers Carpenters, Weavers, Chandlers, Ropemakers, Inns, Bakers, Copyists , Watercarriers, Sculptors, Scabbard makers, Rugmakers, Wine-Sellers, Harness-Makers, Hatmakers, Saddlers, Hay Merchants Chicken Butchers,Cutlers, Purse makers, Glovemakers, Wood sellers, Woodcarvers, Magic shop Booksellers, Bookbinders, apothecaries/doctors.
Other shops of similar goods and services found in this district exist in the other quarters but the market and trade district houses the largest concentration and amount.
The main streets and boulevards are lined with street lamps that are kept alight by the Guild of Chandlers and Lamplighters.
Some of the alleys and narrow streets of the residential row houses blocks can be rough at night with lurking thieves and thugs but the main streets and boulevards that are illuminated at all hours of the night are generally safe to walk even by strangers and visitors of the city.
Docks and Warehouse District
This is the second-largest (by area) district in Fairhaven, but the most populated, dirtiest, crowded, and roughest as well.
It houses the largest Warehouse, Shipbuilding facilities as well as smiths, carpenters, mills, factories, tanners, bleachers, and generally “smelly”, “dirty” or “noisy” industries.
It has the second largest collection of guild houses of all the districts.
These businesses and facilities are either guarded by armed guards, on the payroll of the trade houses that own them, or they pay protection money to the local thieves guild that controls the dock quarters.
The poorest but busiest taverns and inns can be found in the docks and Warehouse District servicing the locals as well as the steady flow of sailors that come in every day to the busy trade city.
The streets are generally narrow except the main boulevards that lead from city gates to the busy docks and Trade district.
The roads are poorly maintained and dirty although but even this part of the city is connected to the vast sewers network under the city.
Street lamps are broken in most areas with business owners (that can afford it) maintaining the street lamps outside their businesses giving a disjointed pockmark of lights that only partially illuminates the district at night.
The local Thieve’s guild and its factions use underground cellars that are connected to sections of the sewers as their headquarters and hideouts.
While a fair number of actual thieves operate within these guilds (and some master thieves) they engage mostly in smuggling and handling of black-market goods as well as racketeering and “protection”.
The local thieves guild is rumored to be controlled by an elf (called the Immortal) that has been in power for the last century.
The streets are relatively safe to travel during the day if you have your wits about you (Lots of pickpockets) with larger squads of city watch patrolling them but at night it can be dangerous with roving bands of thugs and criminals.
Locals that pay “protection money” to the criminal gangs are left alone but visitors to the city do well to be armed and guarded or avoid the area at night staying indoors at one of their taverns or inns (or avoid the area entirely)
The Castle
At the center of the city is the “Castle”. A walled village in its own right, that is the administrative center of the city.
It houses the city guard garrison (over 500 soldiers) and the headquarters for the city watch.
Each district has its own mayor’s office and city watch district house but The Castle is the headquarters for all state affairs.
Officers for various state affairs include the tax office, courthouses, titles office, a public library, a jail, training yards, and even its own trades to service the garrison (smiths, saddlers etc)
The garrison also includes a large rookery where trained griffons are bred and cared for.
Two wings of elite griffon rider cavalry armed with Sabres, muskets, lances, and black power bombs (grenades) help keep the city safe.
Outer Town
Across the southern river is what is called the “Outer Town” of the city.
While still part of the city proper it is disconnected from the rest of the city.
It is also sometimes referred to as the “New District” as it is the expanding part of the city as Fairhaven grows.
With row houses, shop fronts, taverns, and inns it is a modest part of town that reflects all the other districts in that it has a bit of everything.
Farms, Farmsteads and Lumber camps
Large farms, farmsteads, and lumber camps can be found sprawling to the North, South, and East of the city for about five miles.
They service a part of the food needs of the city but Fairhaven has to import large amounts of grain and food that come from the dwarves in the north and the Dutchy of Barossa in the south to keep up with the demand of its citizens.
The Necropolis
Outside the North-Western city walls of the temple district, it is the large graveyard for the city.
Over the last two decades, the dead rising from their graves has become more and more common.
The Temple district gates are sealed and well-guarded during the night and combined units of the city watch and city guard are sent out at first light with clerics to put wandering undead down and back into their graves.
Something is afoul in the world and the undead are stirring.