Greenest is a fortified town, nestled in close to the Noxious Glade and boarded by the dangerous Goblin Hills to the west. It is a lonely bastion of civilization described as being in the middle of nowhere.
Despite the close proximity of these dangerous untamed lands, the town is both prosperous and dynamic beholden to no greater kingdom or nation though it does have close ties with the Free Cities Coalition and the Province nation of Burgs to the south.
Greenest is a virtual armed camp, with almost all citizens bearing arms of some type and more than capable of using them in time of need.
Despite this overwhelming armed presence, the inner town is amongst the safest on the frontier.
The center of the town is dominated by Malzar the Grand’s tall mage tower.
Stores and row houses are nestled in at its base in a circular pattern sprawling out across the town towards the outer walls.
Government
Greenest is governed by its citizens in a free society with almost no oversight from a higher political rule.
A lone Sheriff with the power to hire mercenary guards on behalf of the town, is elected by the citizens to uphold the law and ensure peace is maintained.
The presence of so many armed citizens means trouble rarely occurs within the town.
The Sheriff mostly posts bounties and assigns patrols to ensure the surrounding farmsteads and hamlets are secure from roving bands of brigands and monstrous foes venturing from the Wild Moor and Goblin Hills.
Economy
Agriculture
Greenest is surrounded by a number of small villages, hamlets, large farmsteads, and ranches that produce more than enough food to meet the needs of the thriving town.
Trade concerns, like the profitable Black Sons Company, own a number of farms that transport livestock under heavy guard to the Barony of Burgs in the south and its capital city of Arbarest.
Like the citizens of the town, the farmers and laborers of these farms are armed, often being former soldiers and mercenaries. Many of the farming hamlets and homesteads are built, clustered together, on top of hills for ease of defence. Some even have their own palisade walls.
Dwarven shepherds are known to tame dire wolves to overlook their flocks, large enough to give even the most aggressive orc pause from raiding their herds.
Mercenaries
While Agriculture is a profitable venture it is not the primary trade for Greenest.
The town’s location and presence of many notable Mages and Wizards, like Malazar the Grand, attracts a large number of adventurers, mercenaries, and fortune seekers, searching for lucrative employment opportunities on behalf of the town’s Sheriff and arcane practitioners.
Employment opportunities include bounties, bodyguard services, caravan guard duties, town guard services as well as other more specialized services and quests that only experienced adventurers can fulfill.
There is no shortage of wizards and mages ready to hire parties to look for rare spell components or alchemical and herbalist ingredients that exist in dangerous locations like the Noxious Glade, Goblin Hills, and Wild Moor.
Also, in residency are agents representing the largest cities, nations, and organizations in Western Thytika having permeant offices in town looking for special services or goods that only adventurers can procure.
Arcane Apprenticeships
The unusual amount of wizards and mages attracts students looking to study magic.
Training in the arts under the master-apprentice format of old carries a certain amount of prestige.
Wealthy families whose children have been found to possess the arcane spark, pay handsomely to secure their children an apprenticeship in Greenest rather than sending them to a wizarding academy in one of the major cities.
Malazar the Grand only takes the most talented individuals as his apprentices.